Post by Butler on Apr 20, 2015 18:29:45 GMT -5
An extremely good guide(s) for beginning roleplayers is this website (click the link). Take a look through it if you have no idea where to begin when RPing. I'll list the basics.
No God-modding.
Godmodding is a variant of godmoding. The type of behavior it describes is also classically known as Twinking or using game cheats to become Invincible.
Examples being, going "linkdead", and then saying nothing happened. Going non-com in the middle of a fight. Instantly fading a scene for no reason given. Or taking things OOC when RP does not go how you want.
Also, claiming your character is all powerfull, or a god with no weaknesses, is just stupidly dumb.
And finally, in telling people how to rp their characters, or trying to use OOC against them IC. RP does exsist beyond CCS Hack'n'Slash. Not everything should be resolved with Garrote-1 and corpse camping.
Godmodding occurs when a character describes an event or a series of events he or she has taken against a player character in the RPG, with the person who plays the character acted against then describing actions taken that completely nullify the original actions against them. Godmodding is thus used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events. It is also used as a single word definition of having an invincible character or unbreakable armor, limitless power, etc. For example, the following exchange would be godmodding on the part of player A:
* Player B states, "Having exploited A's mistake and caught hold of him, B strikes A."
* Player A states, "B completely missed A, and A takes no damage."
Godmodding at the expense of others
Godmodding can also refer to the case where a player describes the outcome of their own actions against another character. For example, player A stating, "A strikes B and B takes damage" would be considered godmodding on the part of player A in most situations. Another less common version of this is when a character is facing multiple enemies, and he directs an attack from one foe into another foe. This takes the format 'Player B states, "A misses B completely, and strikes C instead."'
Controlling characters
Controlling characters that aren't your characters to begin with is also a form of godmodding.
* Player A: Punches Player B.
* Player B: Dodges attack, grabs Player A and throws him. Player A flies at Player B, who warps behind him and slashes Player A in the back.-http://malkavian.wikidot.com/
No Meta-gaming.
-http://malkavian.wikidot.com/
No Power-Playing.
-http://www.urbandictionary.com/
No Retconning.
-http://forumroleplay.com/
Character Development. Creating a character is alright, you've got a dead-set personality and history going, but not every remains the same forever. Think of Liu before Jeff's incident. Now think of Homicidal Liu. Liu went from a caring, protective, loving, innocent older brother to a murderer dead-set on revenge and fueling on pure hatred. The smallest things along with huge events can change your character. Adding flaws and virtues to your character journal now and then helps you get a feel of this. Character development is very important in roleplay, and mandatory, if you want to create a realistic setting and overall Creepypasta. Even if they changed in their history, your character will most likely continue changing afterwards as well.
No God-modding.
Godmodding is a variant of godmoding. The type of behavior it describes is also classically known as Twinking or using game cheats to become Invincible.
Examples being, going "linkdead", and then saying nothing happened. Going non-com in the middle of a fight. Instantly fading a scene for no reason given. Or taking things OOC when RP does not go how you want.
Also, claiming your character is all powerfull, or a god with no weaknesses, is just stupidly dumb.
And finally, in telling people how to rp their characters, or trying to use OOC against them IC. RP does exsist beyond CCS Hack'n'Slash. Not everything should be resolved with Garrote-1 and corpse camping.
Godmodding occurs when a character describes an event or a series of events he or she has taken against a player character in the RPG, with the person who plays the character acted against then describing actions taken that completely nullify the original actions against them. Godmodding is thus used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events. It is also used as a single word definition of having an invincible character or unbreakable armor, limitless power, etc. For example, the following exchange would be godmodding on the part of player A:
* Player B states, "Having exploited A's mistake and caught hold of him, B strikes A."
* Player A states, "B completely missed A, and A takes no damage."
Godmodding at the expense of others
Godmodding can also refer to the case where a player describes the outcome of their own actions against another character. For example, player A stating, "A strikes B and B takes damage" would be considered godmodding on the part of player A in most situations. Another less common version of this is when a character is facing multiple enemies, and he directs an attack from one foe into another foe. This takes the format 'Player B states, "A misses B completely, and strikes C instead."'
Controlling characters
Controlling characters that aren't your characters to begin with is also a form of godmodding.
* Player A: Punches Player B.
* Player B: Dodges attack, grabs Player A and throws him. Player A flies at Player B, who warps behind him and slashes Player A in the back.
No Meta-gaming.
This means: When a player has become aware of or told about information pertaining to or directly regarding an ongoing storyline or situation and then, by means of role play, uses that information either to their own benefit or as a means to interact with/against other players.
Simply, using what they learn OOC, IC.
Examples are instant rescues after someone is captured, or instantly finding a cure for a curse cast 30 minutes ago.
Often, no RP is involved at all.
This is extremely aggravating for those of us who are trying to provide fun and possibly in-depth story lines.
Simply, using what they learn OOC, IC.
Examples are instant rescues after someone is captured, or instantly finding a cure for a curse cast 30 minutes ago.
Often, no RP is involved at all.
This is extremely aggravating for those of us who are trying to provide fun and possibly in-depth story lines.
No Power-Playing.
In a roleplay, controlling other people's characters. This is very looked down open and is against most rp rules.
'Kim punched Kelly and watched her cry,' is powerplaying, because who are you to say if Kelly started crying or not.
'Kim punched Kelly and watched her cry,' is powerplaying, because who are you to say if Kelly started crying or not.
No Retconning.
Retconning is the act of rescinding or otherwise acting as if an in character occurrence never happened. Note that this is explicitly different from roleplayers who promise a plot and do not follow through; that’s “reneging” but it isn’t retconning. Retconning specifically deals with occurrences that already happened in-game.
Example
Azazel and Baphomet are partners. They get into a huge fight over something Baphomet did. Azazel leaves Baphomet. Baphomet goes crying to several other characters; Azazel discusses the break-up with her sister.
A week later, the roleplayers of Baphomet and Azazel have the couple back together again, just as if nothing changed. They do not mention the fight in any posts.
When asked in the chat what happened, Baphomet and Azazel’s players state that they decided they didn’t like the direction of the plot, and had decided it never happened.
Example
Azazel and Baphomet are partners. They get into a huge fight over something Baphomet did. Azazel leaves Baphomet. Baphomet goes crying to several other characters; Azazel discusses the break-up with her sister.
A week later, the roleplayers of Baphomet and Azazel have the couple back together again, just as if nothing changed. They do not mention the fight in any posts.
When asked in the chat what happened, Baphomet and Azazel’s players state that they decided they didn’t like the direction of the plot, and had decided it never happened.
Character Development. Creating a character is alright, you've got a dead-set personality and history going, but not every remains the same forever. Think of Liu before Jeff's incident. Now think of Homicidal Liu. Liu went from a caring, protective, loving, innocent older brother to a murderer dead-set on revenge and fueling on pure hatred. The smallest things along with huge events can change your character. Adding flaws and virtues to your character journal now and then helps you get a feel of this. Character development is very important in roleplay, and mandatory, if you want to create a realistic setting and overall Creepypasta. Even if they changed in their history, your character will most likely continue changing afterwards as well.